King of the Vikings 2.0 - The King Returns

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What we did

Harnessing the Power of Virtual Reality for Education

Virtual Reality (VR) has the extraordinary ability to transform tourism and education, offering unparalleled immersive learning experiences. It enables students to explore ancient civilisations and their traditions in a uniquely interactive manner, which is exactly what our project aims to encapsulate. Emagine's state-of-the-art VR technology gives users the opportunity to delve into the Viking era, fostering a more profound understanding and appreciation of history.

Introducing King of the Vikings 2.0

Responding to high demand, we recommissioned the "King of the Vikings" project, significantly upgrading its features to create an enhanced educational tool. The King of the Vikings 2.0, specifically tailored for schools, aims to offer an innovative learning experience that sparks curiosity and engagement in students.

The Viking era, a captivating historical period, comes to life in our VR experience, transporting users into the lives of these legendary warriors. Our goal is to transform education from a chore to an exciting exploration.

The Journey to King of the Vikings 2.0

Following the wise words of Bill Gates, "Your most unhappy customers are your greatest source of learning", we utilised user feedback to identify areas for improvement and gave the original "King of the Vikings" a complete makeover in 2022.

A critical aspect of the VR experience is graphics, and at Emagine, we believe in the power of a well-crafted visual experience. We significantly upgraded the visual aspect of our VR experience, further enhancing immersion and user engagement.

The user interface of the admin application also underwent substantial improvements. We streamlined the interface for simplicity while adding enriching features to enhance the user experience.

Expanding Accessibility with New Headsets

In our mission to make immersive learning accessible to all, we have introduced 55 new headsets to the project, ensuring that more students can partake in this unique experience simultaneously.

The Future of Education with Emagine

With King of the Vikings 2.0, we have set a new standard in educational tools. Our innovative VR experience not only enhances knowledge retention but also stimulates creativity, promising a revolutionary shift in learning paradigms.

As we look forward to the future, Emagine remains committed to leveraging VR technology's transformative power to reinvent education and learning experiences. We believe the "King of the Vikings 2.0" is just the beginning.

Location

Viking Triangle, Waterford, Ireland

Date

December 1, 2022

Client

Waterford Museum of Treasures

Type

Before and after

Move left or right
Waterford, Ireland
/
Feb 12, 2020
The King of the Vikings, Location Based Virtual Reality
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Sarajevo, Bosnia
/
Aug 16, 2023
Echoes of Sarajevo VR - The Assassination of Franz Ferdinand
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